

Better Bad Soap bubble -
Verdigris effect. From attempting to get wetness in a height map for wet and dry rock in a stream. Here it would be better if it was more random, i.e. Not height based texture. I must have a go at that sometime.

Scroll Down for improvement to Bad Soap bubble
But Terrible Rocky Streams

Here’s the version with 3 different settings, the bottom one has lots of specularity, the middle ones have a bit less and the top ones almost none. But I’m not sure why that coppery tone persists. This is particularly evident in the rocks with the most specularity.

PsyGerm Soap Bubble adjusted (texture scaled to 11%) but I think it looks worse,
as now it’s lost the large dark wibbles. (I also increased reflection -
![wpffade202[1].png](_wp_generated/wpffade202[1].png)
Bryce Page 2
This lower Rocky Stream image is the one before the bead was placed in the A channel of reflection.

My Rock Stack
This is using the 2nd attempt at an altitude dependant texture -
![wp283e46e8[1].png](_wp_generated/wp283e46e8[1].png)
